| dc.contributor.author | Maryam Badar, 01-221131-016 | |
| dc.contributor.author | Feras Mehmood, 01-221131-005 | |
| dc.contributor.author | M. Shiraz Manzoor, 01-221131-032 | |
| dc.date.accessioned | 2017-07-18T05:35:37Z | |
| dc.date.available | 2017-07-18T05:35:37Z | |
| dc.date.issued | 2014 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/2680 | |
| dc.description | Supervised by Mr. Kashir Asghar | en_US |
| dc.description.abstract | The prime objective of education sector for years has been to strive for improvement in teaching and learning methodologies. The same has been observed in business schools in Pakistan with focus on creating and delivering practical and industry required knowledge to the students in the most apposite manner. Business games have emerged as a field of interest to many researchers in the education sector. Games have been considered as fruitful and engaging activities when it comes to outcome based learning and a change in perception has occurred over the past few decades where previously the word ‘game’ was regarded as ‘time wasting-amusement’ (Fripp, 1984). Jayakanthan (2002) relates games as an immersive and interactive tool for learning where computer games in particular ‘suck in the players’ into software aimed at challenging and rewarding the players. Due to the multiple advantages business games have over other traditional mediums of learning, they have become a preference of teachers as well as students. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Bahria University Islamabad Campus | en_US |
| dc.relation.ispartofseries | MBA;MFN 4436 | |
| dc.subject | Management Sciences | en_US |
| dc.title | Exploring the Awareness and Commitment amongst Faculty of Business Schools in Pakistan towards Adopting Business Games in Curriculum | en_US |
| dc.type | Thesis | en_US |