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Gamification : Are the people of Pakistan ready for it

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dc.contributor.author Qandeel Talat, 01-221132-024
dc.date.accessioned 2017-07-13T06:16:27Z
dc.date.available 2017-07-13T06:16:27Z
dc.date.issued 2015
dc.identifier.uri http://hdl.handle.net/123456789/2478
dc.description Supervised by Mr. Salman Ali Khan en_US
dc.description.abstract With the advent of technology, easier access to knowledge and smarter customers, it was becoming harder to get the desired outcomes using the old mediums of marketing. The traditional means of marketing are becoming less fruitful day by day and marketers are desperate to come up with newer strategies to attract, retain and engage more customers. Thus comes Gamification. It is a buzzword that has been circling its way around for quite some time now. To put it in simple words, it means to borrow certain elements from games that make them fun and engaging and put them into non-business activities. en_US
dc.language.iso en en_US
dc.publisher Bahria University Islamabad Campus en_US
dc.relation.ispartofseries MBA;MFN 4655
dc.subject Management Sciences en_US
dc.title Gamification : Are the people of Pakistan ready for it en_US
dc.type Thesis en_US


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